Major kudos to Josh for helping me assemble the last set of shelving for the garage, so that we could clear enough room to make it into a "man cave." After we got it all together, we finally got a chance to play Rune Quest II.
The Obsidian Portal site has my update on the campaign, here. Long and short, we found the new combat rules to run more quickly and smoothly, and the reorganized skill system definitely made play even more fun. The combat maneuvers system made combat more cinematic, and we lucked out enough with our rolls to use 3 maneuvers in one combat - blinding, maxing damage, and calling shots. Combat is still hella deadly, but the nerfing of some weapons damage seems to have gone a little way towards minimizing the "Oh, I hit you - you're crippled or dead," scenarios that we encountered during the last edition. If you have a chance, check out the new system published by Mongoose - it's a great time!
The new Glorantha setting drops in a week or so, so stay tuned for more Rune Quest goodness...
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