Showing posts with label free rpg. Show all posts
Showing posts with label free rpg. Show all posts

Thursday, April 8, 2010

Starter Traveller for free Download on RPGNow.com

CT-ST-Starter TravellerAs spotted on The Sandbox of Doom and RPG Blog II, RPGNow.com is offering a free download of the Classic Starter Traveller set. This holds a soft spot in my heart, as it was one of the games that turned me on to RPGs. The common phrase about this game is, "It's the only RPG where you can die during character generation." A flexible sci-fi system, it let you play out Niven-esque sci-fi, space opera like Star Wars, Star Trek style "planet of the week" games, and more.

Enjoy!

Friday, July 10, 2009

Dragon Warriors RPG


In my latest case of "Must Go! Must Buy!" syndrome, I'm picking up the Dragon Warriors RPG, based on the quick start booklet they provided for Free RPG Day, this year. (If you didn't grab it, you can download it here.) My curiosity was piqued based on the freebie, and I've been doing more reading about the game. Interestingly enough, according to old pal Wikipedia, Dragon Warriors was originally released in the 80s in 6 novel sized paperbacks - a very different format compared to the doormat hardbacks and boxed sets that ruled the day then, in the gaming world. The newer Mongoose Publishing releases collect these older materials, and repackage them in more traditional hardback format.

So, what's appealing about the game? It has the old school feel of RuneQuest or Palladium Fantasy, with a more distinctively European bent. Think Brothers Grimm. Think Feudalism. Think Norsemen at the Gates. This isn't the high fantasy of The Forgotten Realms or any of the settings or influences that shaped American RPGs through the 90s (much as I love those games, too). A f'rinstance - the description of The Ogre from the mini-bestiary in the Free RPG Day sample partially reads:

The ogre may be old, but that does not mean it is stupid, and it has fought humans before. It will stay below the bridge, using the stonework as a shield, and making occasional grabs for members of the party from alternate sides of the bridge. When it is completely under the bridge, it cannot be seen or targeted by anyone on the bridge or the road. if it coems under repeated missile or spell-fire and can't work out where its attacker is, it will run away, down the ravine and out of sight.

So, we've been given not a simple set of flavor text or an ecology of this creature, we've been given full scenery, motivations, and characterization. Very impressive stuff.

Along the lines of my previous post about my issues with 4th Edition D&D, my same feelings about rules influencing roleplaying apply here. The rules - at least as sampled in the freebie booklet - seem to suggest a game built around archetypes more akin to Conan, Siegfried, and Lankhmar's denizens than World of Warcraft. [In defense of the great minds behind 4e, Mike Mearls has a good post here about where the inspiration behind the 4e class archetypes came from. Hopefully, more players will explore these inspirations, as they are great - I think the rules at the end of the day just became to WoW-y for a table top game.] The richness and depth of the multi-page description of just the Barbarian class is impressive, and hopefully in the right hands of players will lend itself readily towards the kind of game that I think Dragon Warriors has the potential to be.

Anybody have any experiences playing the game? Any feedback? Anything to expect?

Sunday, June 21, 2009

Free RPG Day - What a Haul!

Still poring over my loot from yesterday. Wow! If any of you have played the full or freebie versions of any of these, please let me know. They all look pretty hip. A list of my loot and some quick thoughts, below...

  • Castles & Crusades - A Primer - Troll Lord Games - When C&C first came out a few years ago, kind of leading the charge to return to OAD&D now taken up by OSRIC and countless others, I was really intrigued. I never dived in though, despite the opportunity to play new Gygaxian materials, as it seemed like not all that much different from the red box I still have (albeit without the box). That said, the primer has tempted me to invest in the "fourth crusade" being released this summer. The rules seem a bit cleaner (or at least better explained) and the breadth of support materials now suggests to me more than just a rehash of rules - there's a real opportunity here, and I want to explore it.
  • Dragon Warriors - Introductory Book - Magnum Opus Press and Flaming Cobra/Mongoose Publishing - This is the one product I've reread a few times since grabbing it yesterday. WOW! This is British Fantasy RPGing from the late 70s early 80s at its finest - Runequest, Pendragon, and Warhammer FRPG all rolled into one. I have not seen the Dragon Warriors books at any of the FLGS I frequent, but I plan on ordering them. A simple rules set with Celtic fantasy threads down to the kings buried in barrows in the hills... Nice stuff... Some reading I did suggests an early edition came out in 86. Has anybody played this?
  • Dungeons and Dragons (4E) Khyber's Harvest - Wizards of the Coast - I thought I'd never want to play Eberron ever again after leading a party of munchkin high school kids through it at a series of games I ran at a local shop (sample dialogue between two of the players: "When are we going to fight a Tarrasque?" "Damn it, dude, it's a unique creature; there's only one Tarrasque." "Oh, sorry, when are we going to fight the Tarrasque?"). But, Keith Baker is a great designer - my generation's Ed Greenwood, perhaps (oh, let the flamewar begin) - and I'm routinely impressed with his ability to fuse Indiana Jones w/ D&D and make it work. Heck, maybe the rerelease of Eberron will be what saves 4E for me... And heck, it came with a free dungeon tile!
  • Corporation - Brutal and Flaming Cobra/Mongoose Publishing - I thought vaguely cyberpunk inspired games about big corporations ruling the world had died out, but then Enron happened and now they seem relevant again. Another freebie from the Flaming Cobra imprint of Mongoose Publishing, and one I plan on digging into a bit. Stephan and Gareth, if you're reading, this one totally looks up your alley.
  • Rogue Trader: Forsaken Bounty (Warhammer 40K Roleplaying) - Fantasy Flight Games and Games Workshop - This was the one everyone was practically drooling over yesterday, and I saw referenced as the must-have in a posting on a message board. VERY impressive design quality, and the ability to do more in the 40K multiverse - how to lose?
  • Pathfinder: Bonus Bestiary - Paizo - The Pathfinder RPG is trying to become the heir to the 3.5 throne, and appears to be winning hands down - and it's not even released yet. This freebie add on to their pending Bestiary, gives you the Shadow Mastiff, Huecuva, Lammasu, and more classic monsters for your 3.5e compatible RPG. Very cool renderings and I'm a fan of what Paizo's trying to do to keep what has become my second favorite edition of d&d alive.
  • Goodman Games two-fer - Hearts of Chaos (Amethyst Adventure), Hero's Handbook: Immortal Heroes - Goodman Games may be the thing that saves 4th edition. So far, the non-core WotC books (with the exception of the two FR books and the Eberron Player's book) have seemed really lackluster to me - better, but not much better, than the 3.5 splat books. Goodman's trying to do cool stuff with the rules to expand upon things, and the Immortal Heroes with its method for attaining divinity (akin, but far cooler, to the basic immortal set) and Amethyst, which essentially mixes d&d and twilight 2000, are pretty mindblowing...
  • Hollow Earth Expedition: Kidnapped in the Hollow Earth - Exile Games - I downloaded a bunch of the Pulp Adventure stuff when it came out - freebie stuff that was on drivethrurpg.com - and there is a soft spot in my heart for 30s era pulp stuff. The derring do stuff, as well as the mystical Lost Horizon kind of stuff. If you haven't seen this game, check out Exile's website.
  • Geist: The Sin-Eaters (World of Darkness) - White Wolf Game Studio - For those of you who write off the Vampire/Changeling set as LARPing gone wrong, get this or any of the more recent World of Darkness edition starter kits (many available for free on drivethrurpg.com) and play them. Roleplaying done right, World of Darkness continues to amaze me with the quality of its products and the depth with which they consider the ways a player would want to play a character, rather than just coming up with more equipment and powers books like so many other game lines devolve into. Well done, folks. I look forward to playing this on some spooky fall evening.
What did you folks grab as your free swag from Free RPG Day? Any good stories? Good games you played?