Showing posts with label dungeons and dragons. Show all posts
Showing posts with label dungeons and dragons. Show all posts

Monday, August 22, 2011

Retro D&D for Dummies

Enworld.org has a great overview of the various Old School retro D&D clones that are available, right now. Many are available for free as downloads (or for a cost in print format). If the current versions of D&D don't tickle your cookies as much as memories of the old boxed sets that required you ink in your own dice with a white crayon, then check this article out.

http://www.enworld.org/forum/columns/310462-retroclones-older-d-d-editions.html

Friday, July 8, 2011

Who's up for some Google+ Call of Cthulhu?

I got a golden ticket!

Sure, before I've posted about playing pen-and-paper RPGs via Skype and via Google Wave (or as Reverend Jim would have said, "Gooooooooooooooglllllle Waaaaaave..."

But Google+ seems to have some opportunity to it - integrating workspaces with video chat, it seems ideal for gaming.

Drop me a message via my profile if you want to try some Call of Cthulhu or D&D if I get a group together for some gaming.

Thursday, January 13, 2011

Death of the Miniature Dragon?

It's been well discussed elsewhere, but if you haven't heard the news, Wizards of the Coast is discontinuing miniatures for Dungeons & Dragons, as well as the monthly compilations of Dragon and Dungeon content, which in essence means the death of Dragon and Dungeon as magazines (online or off).

To put on my Abe Simpson hat, "I remember back in Nineteen Eight One or so when TSR - that stood for The Senile Roleplayer - put out the last set of lead miniatures for the original AD&D game came out - yep, they were lead then, in case the Russkies invaded, we could melt 'em down and turn 'em into ammo. Anyhoo, the last set was of a wizard's lair, and featured a large snake. My brother painted the snake bright red, and we lost the wizard, so it basically looked like a rather intelligent snake had a wizard's lair. And since we didn't cotton much to plotlines then, we just pretended that's what it was..."

So, we've seen Dragon and Dungeon die and be reborn before. We've seen official and unofficial minis. We've seen multiple edition wars. At the end of the day, we've all got lots of rules sets, great minis from Citadel and others still in production, and plenty of free content on the web in case things get worse. It's actually a good time to be a gamer.

Thursday, October 14, 2010

If I spun an arrow with a ring of telekinesis...

More insanity that the folks at EnWorld.org have uncovered - an index of all the Sage Advice Dungeons & Dragons Q&A published over the years... If you have never eavesdropped on nerds fighting over their passionate topic (in this case, D&D rules, but think "Who would win in a fight - the Hulk or the Thing?" if you need a more pedestrian comparison)...well...you are in for a treat!

Sage Advice Archive

Wednesday, October 13, 2010

Painting Minis the Bruce Campbell Way...


Tallyrand at EnWorld.org has been tending a great thread with his recommendations for painting minis, over the past 4+ months. It is full of great advice that I learned piecemeal by trial and error over 20 years of painting minis, but he's put it all in a very approachable thread that is worth reading if you are at all curious about minis painting - something Tallyrand rightly points out has been marginalized in the roleplaying game hobby, and is worth the investment of time and effort. I, myself, find it to be the most relaxing and enjoyable of my hobbies.

http://www.enworld.org/forum/art-gallery-cartography-miniatures-painting/257501-how-paint-minis-bruce-campbell-way.html

(image from thread)

Thursday, October 7, 2010

D&D TV Ad - not from the past, but from today!!!

Blatantly taking a scoop from EnWorld, again, but check this out - a very metal, nostalgic ad for the new D&D Red Box:



Friday, October 1, 2010

The Most Metulll Bus Evarrr!

Yet another scoop from enworld.org that I'm just recycling, but how cool is this D&D-themed bus! (throws up the horns)

(More at EnWorld.org)

Wednesday, September 29, 2010

Larry Elmore, R.A. Salvatore and Ed Greenwood walk into a con...

At Gen Con, Larry Elmore (famous for illustrating the Dragonlance series, Snarfquest and numerous D&D covers), Ed Greenwood (creator of the Forgotten Realms), and R.A."Bob" Salvatore (creator of Drizz't Do'Urden, and too many fantasy novels to count) - plus 3 lucky Gen Con attendees - played a game DMed by WotC's Chris Perkins (who is beginning to look more and more like Moby). The game was the new Red Box 'intro to 4th Edition', but despite that it was pretty cool! I had seen Gary Gygax once comment that videos of people playing D&D would be one of the most boring diversions ever, but this is fun for the celebrity factor. (Er...well, celebrities to us nerds, anyways...).



All 3 of the heroes of D&D (Greenwood, Salvatore, and Elmore) were a hoot to watch playing. Salvatore seemed to have the most fun, in my opinion. :)


Check it out!































Wednesday, June 9, 2010

EnWorld thread on TTRPG Software Wish Lists

Some actual substantive content coming soon, I promise. Have been backlogged with work (whine, whine, whine, I know) and have some cool posts in the works about going back to 3.5E, as well as the Droid vs. the iPhone as a gaming support device.

For now, check this thread on EnWorld about the community's wishlists for new software to help the table top gaming community.

http://www.enworld.org/forum/general-rpg-discussion/277870-what-software-d-d-ttrpg-related-do-you-wish-existed.html


Of particular interest to me was the section on Master Plan game organizing software (http://www.habitualindolence.net/masterplan/). Has anybody used it?

Thursday, May 27, 2010

WotC gets the Social Media

Major kudos to WotC for leveraging YouTube to advertise D&D's Wednesday night "D&D Encounters" games. Saw this on the enworld, and add it to their embracing of the Kindle, leveraging Facebook, Twitter, and more, to see how social media and technology are helping the tabletop world, rather than hindering it (which seemed to be the approach from ads and actions say, 5 years ago).


Saturday, May 8, 2010

Forgotten Realms Delivery Service


Third Edition (and a half), I missed you! After playing Fourth Edition since it came out, I've given up and returned to a nice comfy, cozy sweater that feels good to wear. Leveraging the extraordinarily impressive set up on Obsidian Portal, I've put a bunch of resources online to help my players keep up to date with what happened, contribute to the direction of the campaign, and also help me organize myself. (Don't worry, regulars, my moleskine notebook is still firmly in my pocket with ideas, stats, and traps...)

If you haven't played with Obsidian Portal as an organizational tool (forums meet wiki meet stat blocks meet images and maps), please feel free to check out my new campaign - The Forgotten Realms Delivery Service.

Adventure Journal Entries and hijinx will start up in a couple of weeks. For now, you can watch it grow!


Saturday, February 20, 2010

The perils of 4E and Power Cards

There's a good thread going on over at Enworld.org about a recent promo video posted to YouTube in which the DM, a WotC employee I won't mention by name because I think he seems like a good DM and innovator aside from this cited instance everyone's ganging up on, made what seemed to be a debatable call about a D&D power card that a player wanted to play. It's easy to be a Monday morning quarterback, especially on a game as open to interpretation as D&D, and that's not where my concern is. But, if you read through the below thread, you'll see that the objection many more of us are starting to have deals with the actual 4th Edition powers themselves. If a player can or can't do something based upon a series of actions built into the rules, that kind of limits the game. Sure in AD&D, a wizard was only as good as his spell list, but typically he/she had other ways to contribute (at least after 1st or 2nd level...). But to this poster's point that I quote in my response, below, it seems that in 4E, you spend a few hours debating what card justifies what, whereas in many other RPGs, you'd be well into the adventure by that point.

Original Post By WarlockLord on Enworld:
This mentality needs to die

This. This is videogame logic, the logic that won't let you get past the Ragecandybar man despite the fact that you have 2 dragons and a ghost in your pocket. Tvtropes. Why is this considered good? And would you want your DM to do it?

Quote from another poster, and my response:

Quote:
Originally Posted by nedjer View Post
WTF? Did I just watch someone spend about a month not opening a door. Wasn't even an interesting door. I assume the guy who left the table popped out to hang himself.

Was playing rules light with a kid last night. In almost the same amount of time as that video she knocked out a couple of goblins, then wounded, healed and befriended a timber wolf, duelled with a goblin shaman, interrogated another goblin who told her to drink from a fountain. Didn't drink from the poisoned fountain but evaporated some of the water to form a blade venom and . . .
Bingo - and that's the problem I'm finding the more and more I run 4e. It becomes about "but I have a card that does this" rather than, "Wouldn't it be cool if I tried this action that's vaguely justified by this elaborate game of pretend we play?"

Tuesday, February 9, 2010

Why do I feel like I'm being punked...?

WotC is releasing a new Dungeons and Dragons red box using Larry Elmore cover art?!?

New product description here.

Nostalgia kick or April Fool's gag being posted to the wizards site months early???


UPDATE: 2/19/2010 - So, Wizards has updated the cover box art to remove the Larry Elmore image - a shame...

Sunday, January 31, 2010

Robot Chicken writers playing D&D

New feature up on the Wizards of the Coast site, showing the writers of Robot Chicken playing D&D...





Thursday, January 28, 2010

Did you hear about the fight that the Gamers had with the Crips the other night?

Game over: Inmate can't play Dungeons & Dragons - York Dispatch

Yes, it's true - a Wisconsin court ruled that a prisoner could be banned from playing Dungeons & Dragons behind bars. Apparently - no joke - the concern is that the game could foster a gang mentality amongst party members, much like other serious gangs in jail (Crips, Latin Kings, Aryans, etc...)

The image of a bunch of guys making D20's in the wood shop instead of shivs seems amusing to me for some reason...

Wednesday, December 16, 2009

Ars Technica post about Google Wave

This is a little outdated already, as some of those needed/anticipated rpg apps/extensions are starting to pop up, but it's still worth the read as to what to expect when starting to engage w/ fellow gamers via Google Wave:


Also, check out the EnWorld Google Wave Group:


And this EnWorld thread about how some folks are using Google Wave:


Please do share your thoughts and usage experiences.

Best,

Tyler

Sunday, December 13, 2009

First Try at Using Google Wave for D&D

So, I was on my way to the games shop, today, to run a game of D&D using 4th Edition rules, set in the Forgotten Realms. I wasn't even out of town yet when I became part of a line of other drivers alternating between 25 and 40 mph due to the snow, so I hit the grocery store to pick up some supplies and turned around. Feeling pretty cranky that my long awaited game of D&D would not happen, I started working the texts and emails to see if any of my usual gang of players would be interested in trying a game via Google Wave.

Google Wave invites were accepted and then Susana, Josh, Gareth, Stephan and myself were off to the races.

Well, kind of. Aside from the usual 'getting used to a new UI' experience that would come with any chat or email client, we had one big issue - laaaaaaaaaaaagggggg... I had only used Google wave for more slowly iterative exchanges, before - sending a document or clip to a co-worker or friend, leaving a message to schedule something or use some of the extensions/features specific to Google Wave. But for real time chat w/ multimedia?

Holy cow, it's slow.

I've already seen tons of coverage of speed issues, but putting 5 people in one room, plus a dice rolling app (more on that in a moment, because that was wicked cool), we were lagging to the point where two players dropped out within the first encounter. (No harm, no foul on that.) One player very positively shared her experiences using Skype plus Ooovoo (to view her battle mat via webcam), a free web-based dice roller, plus an SRD DM's Screen for 3.5e D&D. I myself played play-by-post on dndonlinegames.com for years. But the big boon for Google Wave - once Google gets the speed issue tackled, per the mashable post I shared above (see "speed issues") - is that it combines all of the elements that one of the players is currently using 4 services for, and adds the real time element plus embedded media that were missing from the earlier incarnation of play-by-post that I played for a long time.

So, once speed is addressed, what were some of the cool flashes of future brilliance that we saw while playing today?

1) Embedding images in a very intuitive and graphically pleasing way. Let alone the fact that with a single push of the Images or Files button, you can very quickly review a gallery of images or documents that have been posted.


2) Managing player decisions with easy add-in's like the voting app. "OK, folks - do we go to the Dire Wood to investigate the rumors from the elvish explorers, or do you want to do something else?"


3) Managing dice rolls with Dicy (dice-y@appspot.com). Just add that address as a contact in your Wave contacts list, and then add that contact to any waves you wish to allow dice rolls in, and you'll see something like the following pop up to give you some guidance and options:


After that, any time you type something akin to [1d20+15], it will pause for a moment after you type the ] and then you'll see something akin to [1d20+15 = 10 + 15 = 25] populate out in the wave, reflecting the dice rolls. You can only roll one set of dice at a time, as far as I can see, but if you want to do the attack and damage simultaneously, typing [1d20+10] and then separately [1d8+6] isn't really so hard. I could, also, be misunderstanding the UI, so definitely explore it.

Recommendations?

A) Well, focus on the above ways of leveraging the tool for the intent it was designed, for one thing.

B) Also, until the speed issue is resolved, I found that larger blocks of text - anything more than 5-10 words - worked best when I typed things out in Notepad and then copied and pasted the full block over into the wave itself. One of the players noticed that the lag issue basically disappeared with that. The lag is definitely tied to the feature of showing typing as it happens, rather than just content and loading.

C) That said, we got up to 271 msgs on the Wave for the game we ran (which was really just a bunch of tavern time, plus some exploration and a single encounter with an Ettin), and while I have no metrics to back this up, I think that maybe the size of that wave added to the lag and slowness. I know that when I've used the search feature or tried to scroll through the wave since we wrapped the game, earlier today, it's pretty cumbersome. Maybe this is one of those things that will improve as we go, but I'd advise that you break out encounters and sections into different waves. Start in one wave, jump to another somewhere around 40 posts, etc. Even in play by post, I found this to be the case.

The above may sound like there are a lot of bugs, but the biggest and really the only salient one impacting play is the speed matter. As Google moves this from an alpha-beta to a beta-beta in practice, this should address itself, making this a much more powerful way to game. For the time being, for small groups that really familiarize themselves with the UI and the nuances, it should have some great potential. I, for one, am planning on finishing playtesting the next Dragon Age scenario that I have to test via Wave, this week.

Have any of the rest of you tried this out? What do you think? Ideas? Suggestions? Other extensions/bots for Wave that have helped you?

[And for those of you tracking the campaign - Amos, Scumbeard, and Narcy have now left Loudwater exploring the Dire Wood in the High Forest, borrowing extensively and shamelessly from the FR Campaign Guide. They met a 2 headed ettin, saw, and conquered. In the ettin's den, they found a note and some gold from a fey/elvish creature that was apparently paying off the ettin to guard the albino ring of trees that surrounds the Dire Wood... Ooo - a fey conspiracy! Tune in next time...]

Saturday, November 21, 2009

Weekend in the Realms

I hosted a game for Weekend in the Realms at a local games shop, a couple of weekends ago. A good time, but lower attended than other "Weekend in..." RPGA sanctioned games I've run in a long time. Could have been a bunch of factors.

How was the game? A good time. Josh, Martin, Mouton and Susana from the usual crowd at Time Warp Comics showed up to play. We ran the recommended "The Icy Queen's Crossing" adventure that the RPGA sent to shops with some cool glossy color character sheets. All told, the adventure was neat, but I have two qualms with it, similar to issues I saw with larger release Living Greyhawk games over the years.

1) Tying in the marketing of other products is fine, and something I think the RPGA should do to help grow the hobby, but maybe tying these events to a date a couple of weeks after the release might help with making the brand new products more usable for the game itself, rather than just a direct tie in. I recall this happening with the Bright Sands arc for Living Greyhawk tying into the Sandstorm book and nobody having really had enough time to get the book and get used to it before the games started. (That may just be misperception, but that's the way I recall it.) In this case, "The Icy Queen's Crossing" was a tie in to The Fall of Highwatch a new Forgotten Realms novel by Mark Sehestedt, which came out only days before the Weekend in the Realms. If the adventure was a prequel, that would have been fine, but according to the intro the adventure actually took place after the events of the novel. Haven't read it yet, but I've got to wonder about the spoilers or if waiting a few weeks would have been a better tie in. Read the book? You'll love the game!

2) Part of why I think the Living campaigns over the years had such legs was that they afforded players the opportunity to have organized play, and the actions of those games were reported back to a central repository and in some cases that affected the course of future campaign arcs. This was done very effectively with Living Greyhawk, for one. I do, however, have some disappointment that due to the Region system for RPGA over the years and due to wanting to hold back what I assume must by WotC's intellectual property for more formal releases that few of the Core adventures ever let you really play in the sandbox with your favorite characters from the books. Would it be so terrible if Drizz't or Elminster from the Forgotten Realms books made an appearance in a special Core adventure? I think it'd be a great touchstone, and perhaps ramp up some interest. Maybe there's even an NPC or two in this adventure that played a large part in the Highwatch novel - when I get a chance to read it, I'll find out. But adding in some of the power players from the novels as window dressing would be a nice touch.

All told, the adventure itself was a good solid 4E afternoon game - a new monster, a cool villain, and a couple of twists to roleplay through. If you didn't get to play it at the Weekend event, try to find a DM or store who got a copy. Despite my philosophical flaws about release dates, etc., above, it was still a hella fun game.

Friday, October 23, 2009

D&D Forgotten Realms at the Shop


Just wanted to include a snapshot from the most recent D&D 4th Edition Forgotten Realms game at the shop. That's Greg, Josh, Martin and Susana and their figures around the battlemat. Huzzah! Good times at Time Warp Comics.