Monday, September 26, 2011

Call of Cthulhu - Conversation on EnWorld

There's a good thread on EnWorld.org right now about Call of Cthulhu.  A GM who will be running the game for some players is trying to wrap his head around Lovecraftian fiction and the best way to run the game.  Lots of great thought on their part, as well as the other posters. 

I added my two cents - nothing groundbreaking, but rules I try to live by when running the game for new players, which I often do around Halloween every year.  (ooo spooky)

Chime in on the thread over there and add your thoughts.






(my thoughts cross-posted, here)
Yeah, there are such a wide variety of authors of the mythos - even Stephen King, if you find some of his early stuff in his collections of short stories - that there's something for everyone. Chaosium has released tons of collections over the years that are worth browsing through in their online catalog, to see if something resonates more with you. A lot of folks like the August Derleth/Clark Ashton Smith stuff more, as it takes the stories and weaves together the mythos around them.

As to the game, I've been running it for about 20 years, and many of the published adventures have been handy for getting players who aren't terribly familiar with the Mythos into the game. The adventures in Mansions of Madness come from earlier collections and editions of the game, and many are good one-nighters to get folks used to the rules and feel. Secrets of New York and the New Orleans sourcebook are good for a sandbox game. If you get players into the idea of a long campaign, I still like Shadows of Yogsothoth a lot (although some veterans will say it's rather contrived - it works well for folks who don't necessarily eat sleep drink). Spawn of Azathoth, Return to Dunwich, Return to the Mountains of Madness - these campaigns work better with seasoned players who eat, sleep and drink Lovecraftian fiction.

For running the game, my biggest rules have been:
1) Make sure that the characters have appropriate skills to solve the tasks at hand - not to the level of it being a cakewalk, but if the only way to get off the glacier is the ability to pilot a plane, don't leave it to chance that no one took the character with the right skill to do that.
2) Make sure that players - going in - understand that they don't use their guns like swords in d&d.
3) Make sure they understand that years ago, when you needed info, you went to a library, not Google.
4) Role play. It sounds obvious, but CoC sets up some of the best opportunities for roleplaying I've ever seen. Take advantage of them!
5) Continuity - it's ok if the universe implodes on itself and ends in a game. You can play another another time and continuity doesn't matter - that last catastrophe didn't have to have happened. (There is a short story collection somewhere about what the world is like after the Cthupocalypse...)

Enjoy. It's a great Halloween game, if nothing else, for the party that would rather slay goblins and orcs.

-Tyler

Monday, August 22, 2011

Retro D&D for Dummies

Enworld.org has a great overview of the various Old School retro D&D clones that are available, right now. Many are available for free as downloads (or for a cost in print format). If the current versions of D&D don't tickle your cookies as much as memories of the old boxed sets that required you ink in your own dice with a white crayon, then check this article out.

http://www.enworld.org/forum/columns/310462-retroclones-older-d-d-editions.html

Friday, July 8, 2011

Who's up for some Google+ Call of Cthulhu?

I got a golden ticket!

Sure, before I've posted about playing pen-and-paper RPGs via Skype and via Google Wave (or as Reverend Jim would have said, "Gooooooooooooooglllllle Waaaaaave..."

But Google+ seems to have some opportunity to it - integrating workspaces with video chat, it seems ideal for gaming.

Drop me a message via my profile if you want to try some Call of Cthulhu or D&D if I get a group together for some gaming.

Thursday, January 13, 2011

Death of the Miniature Dragon?

It's been well discussed elsewhere, but if you haven't heard the news, Wizards of the Coast is discontinuing miniatures for Dungeons & Dragons, as well as the monthly compilations of Dragon and Dungeon content, which in essence means the death of Dragon and Dungeon as magazines (online or off).

To put on my Abe Simpson hat, "I remember back in Nineteen Eight One or so when TSR - that stood for The Senile Roleplayer - put out the last set of lead miniatures for the original AD&D game came out - yep, they were lead then, in case the Russkies invaded, we could melt 'em down and turn 'em into ammo. Anyhoo, the last set was of a wizard's lair, and featured a large snake. My brother painted the snake bright red, and we lost the wizard, so it basically looked like a rather intelligent snake had a wizard's lair. And since we didn't cotton much to plotlines then, we just pretended that's what it was..."

So, we've seen Dragon and Dungeon die and be reborn before. We've seen official and unofficial minis. We've seen multiple edition wars. At the end of the day, we've all got lots of rules sets, great minis from Citadel and others still in production, and plenty of free content on the web in case things get worse. It's actually a good time to be a gamer.

Friday, January 7, 2011

Great interview with Marc Miller on DiceCast

How did Traveller come about? Was it something built rapidly after D&D came out, or in parallel? Why all the editions? Why did GDW fold?

All these - and more - are answered in a great podcast on DiceCast's blog containing an interview with Traveller's creator Marc Miller. Fascinating stuff!!!

http://dicecast.blogspot.com/2010/12/dicecast-special-holiday-interview.html

The whole thing is great, but the piece with Marc Miller starts shortly after the 10 minute mark. Other interviews cover WEG's D6 system, BESM and more.

Monday, October 18, 2010

New Skaven coming to Warhammer in January 2011

For those of you who find amusement (or terror?) in Games Workshop's rat-men army - The Skaven - check out the following link (and kinda lame but neat teaser video) about new minis for Warhammer.

Incoming: Skaven

Video:



Thursday, October 14, 2010

If I spun an arrow with a ring of telekinesis...

More insanity that the folks at EnWorld.org have uncovered - an index of all the Sage Advice Dungeons & Dragons Q&A published over the years... If you have never eavesdropped on nerds fighting over their passionate topic (in this case, D&D rules, but think "Who would win in a fight - the Hulk or the Thing?" if you need a more pedestrian comparison)...well...you are in for a treat!

Sage Advice Archive

Wednesday, October 13, 2010

Painting Minis the Bruce Campbell Way...


Tallyrand at EnWorld.org has been tending a great thread with his recommendations for painting minis, over the past 4+ months. It is full of great advice that I learned piecemeal by trial and error over 20 years of painting minis, but he's put it all in a very approachable thread that is worth reading if you are at all curious about minis painting - something Tallyrand rightly points out has been marginalized in the roleplaying game hobby, and is worth the investment of time and effort. I, myself, find it to be the most relaxing and enjoyable of my hobbies.

http://www.enworld.org/forum/art-gallery-cartography-miniatures-painting/257501-how-paint-minis-bruce-campbell-way.html

(image from thread)

Sunday, October 10, 2010

Play by Skype:Good thread on EnWorld.Org

For those of you who either play games by Skype or have ever wondered about playing games by Skype, check out this thread on Enworld.org:

http://www.enworld.org/forum/4e-discussion/295226-play-skype.html

Friday, October 8, 2010

Two quasi-nostalgia threads worth reading

Ever play a game that was more fun to read than play?
My anecdote about this comes from eavesdropping at a games shop: I overheard a guy who runs a FLGS tell this story once. He participated in a retail program for one of the publishers at one point a while ago, where he had to complete phone surveys with the publisher for hours on end (about volume of sales, demographics, etc.). After one particularly tedious survey, at the end he said, "Look, can you tell me what you are finding from all of these, so that I can better position your products?" And amongst the many marketing talking points the surveyor rattled off, the one that stuck with him the most was, "Well, a lot of customers are guys in their 30s and 40s who buy the games but basically just read them - don't play too much."

Weigh in here:
http://www.enworld.org/forum/general-rpg-discussion/295071-games-more-fun-read-than-play.html

AND

Ever play a game that was more fun to play than read?
Here's what I posted there: For me, I'm a HUGE fan of the Runequest rules, but the campaign setting of Glorantha is so dense that I've had trouble getting players interested in an ongoing campaign over the years. By the time they've wrapped their arms around heroquesting, the various empires, etc., it's hours into the first session. Unlike say the Forgotten Realms, where granted there is an unapproachable amount of history, you actually have to get into this stuff in Glorantha (what tribe are you from, what deity do you worship, what are your views on the world) to make the game actually fit the setting, unlike FR where even if there are thousands of years of history you can say, "Well, you're a halfling from the south, and you're a pickpocket." The tropes and archetypes of Glorantha are less approachable to a typical fantasy player, in my opinion, but if you can get into it it's fascinating great stuff.

On the rules/presentation side, there are plenty of games that I've played where due to budget or whatever the game was presented in a haphazard fashion, but once you cut through it it was hella fun! TWERPS comes to mind - it was obviously photocopied from pages that were typed on a typewriter, but if you got past that, it was a great beer and pretzels game.

Weigh in:
http://www.enworld.org/forum/general-rpg-discussion/295072-games-more-fun-play-than-read.html

Bonus thread - nostalgia kicks about games from your youth:
http://www.enworld.org/forum/general-rpg-discussion/295121-games-my-youth-rolemaster-express.html