How did Traveller come about? Was it something built rapidly after D&D came out, or in parallel? Why all the editions? Why did GDW fold?
All these - and more - are answered in a great podcast on DiceCast's blog containing an interview with Traveller's creator Marc Miller. Fascinating stuff!!!
http://dicecast.blogspot.com/2010/12/dicecast-special-holiday-interview.html
The whole thing is great, but the piece with Marc Miller starts shortly after the 10 minute mark. Other interviews cover WEG's D6 system, BESM and more.
Collaborative Storytelling Loop
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Most RPGs tell a story of some kind. Some are deeper than others, but there
is a story hiding under the cover of the mechanics somewhere. Since most
RPGs a...
7 hours ago
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