How did Traveller come about? Was it something built rapidly after D&D came out, or in parallel? Why all the editions? Why did GDW fold?
All these - and more - are answered in a great podcast on DiceCast's blog containing an interview with Traveller's creator Marc Miller. Fascinating stuff!!!
http://dicecast.blogspot.com/2010/12/dicecast-special-holiday-interview.html
The whole thing is great, but the piece with Marc Miller starts shortly after the 10 minute mark. Other interviews cover WEG's D6 system, BESM and more.
Three Dimensions
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I mentioned in yesterday's post about my favorite science fiction
roleplaying game map that *Traveller*'s star maps are two-dimensional and
that that's l...
6 hours ago
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