Monday, March 16, 2009

I survived the Ides of March

Benni, Mark, Josh, Jacob and I played through "Rune of Chaos" yesterday - the introductory RuneQuest module from Mongoose Publishing.  Aside from a few road bumps getting used to the BRP-cum-MongooseRuneQuest combat system (roll to hit, measure against dodge roll, find target location, measure damage, subtract armor...) the game went rather well.  The party completed the module in one long session, and we only had to fudge one set of mechanics.  (The arena scene pretty much depleted the party's resources just before the final battle.)  One complaint with the module - it doesn't leave enough open threads at the end of the adventure to really keep the storyline going beyond the published content.

The campaign setting of Glorantha is something we had some trouble integrating.  Aside from some flavor text about Gloranthan elves, there wasn't much to set the module in a particular location, so I picked an area to the South West of Peloria, and gave the party some introductory motivation of heading towards the Clanking City to help free it from the siege described in the Gloranthan campaign setting.  The text in the setting wasn't particularly helpful in tying in the module or finding a good place to start - I'll have to do some more research on that front, as I write the scenario for our next game.

As always, any feedback or recommendations are appreciated.  How are you running your games of RuneQuest?  What are good hooks to get an actual campaign underway, and what areas of the map are most easily used as starting points?  

Friday, March 13, 2009

Prepping for the Ides of March

So, Sunday is almost upon us, and I'm prepping big time for my annual Ides of March gaming day.  This year, we're playing an inaugural game of RuneQuest.  My fellow players have played plenty of Call of Cthulhu over the years, but that's the only foray into the Basic Roleplaying System we've tried.  RuneQuest and its classless, skill-based take on fantasy roleplaying is something we're looking forward to after trying to wrap our heads around the broken prestige classes of 3.5 Edition and the uber-powerful-to-start-but-slow-to-develop classes of 4th edition D&D.

In prep for Sunday's game, I have RuneQuest Deluxe (core rules + companion + monsters), Gamesmaster's handbook, the Rune of Chaos adventure, and even a DM's screen.  (ooo - accessory)  Probably the most loot I've bought for a game I've never played, so I hope the players enjoy it.  Learning the rules system hasn't been hard - it's very similar to Cthulhu - but I have been working to make sure I have the highly precise combat system down.  Josh and I even played an encounter last Sunday just to try out some of the options.  Now I'm working on absorbing as much of the campaign setting as possible to make for a memorable and integrated first session.

Tangentially, I've been playing lots of Elder Scrolls Oblivion, and the more I play it, the more I see how similar its rules system, skill-based progression, fairly even handed use of fantasy-races as player types, magic available to all characters, and even some of the setting are to RuneQuest.  Maybe I'm just seeing other games through that filter, right now, but I'm intrigued as to how this sort of skill based progression works very well in a social gaming atmosphere, as well as in a single-player video game.  Less of the "waiting around to level" stuff that mired down Neverwinter Nights and other video games I'd played heavily.

Wish me luck.  If anybody's played some RQ and has recommendations on how to expedite combat, encounters, handle the fantasy world of Glorantha or anything of the like, please feel free to comment.  Thanks!  I'll post a recap - hopefully with some photos - after the game itself.

Tuesday, March 10, 2009

ConnCon 2009 is here!

While I won't be able to go and play with my buddies Stephan, Gareth, Norana, Austin, Willi, Jon, Mark, Timmy, and Big B, this year, I highly recommend that any who are free the weekend of March 20th-22nd check out ConnCon in Stamford, CT for all of your D&D, minis, boardgaming and RPG needs. The vendor's hall is always chock full of great new and old gaming stuff, too.

Their site is up at the following URL and pre-reg is underway. This is hands down the best con in the Northeast, every year.

http://www.conncon.com/

Thursday, March 5, 2009

GM's Day Recognition

Taking a cue from this posting on Gnome Stew about Gamemasters and Dungeonmasters who have been influential on one's gaming career, I figured I owed many in my life a similar level of recognition.  So, as a shout out to my nerd-homies:

  • My Dad and my brother Christian - My father was a grognard in the historical sense of the term: a military veteran wargamer who spent copious hours painting lead miniatures (yes, lead, kids!) with enamel paints.  When my brother, Christian, and I were young, he turned us on to a new game that was taking hobby shops by storm: Dungeons & Dragons.  He figured it would get us to read more, and it did, but I don't think he realized the hobby he was opening us up to.  I hero worshipped my big brother as a kid, and I remember sitting on the stairs of my parents' house - just out of sight of the downstairs landing in the living room, eavesdropping on he and his buddies playing OD&D in the Greyhawk setting.  Their adventures were epic in scope, with the PCs owning keeps and vying for kingdoms, and when I was on my best behavior (sorry for the incident with my crayons and your book about polearms when I was 4, Chris) I was allowed to join in.  I always wanted to play the magic-user because it sounded cool, but I'd blow my magic missle in the first battle, and sit there waiting for another opportunity to get it back and use it again.  Over time, I got my own boxed sets and started running games, but my father and brother served to start the whole thing.
  • Stephan Edel - In college, I got to know the fabulous Edel twins.  Stephan shared many of my interests for all things Cthulhoid, and following graduation we found ourselves co-authoring Call of Cthulhu adventures and running them together at conventions.  Stephan's grasp of how to take situations that should be workaday and turn them into creepy Lovecraftian moments is unparalelled.  Without cheesing this up, I often think of Steven Spielberg films when playing in one of Stephan's games - the pregen PCs are usually "regular joes" who find themselves in extraordinary circumstances (like the police officer in Jaws, Richard Dreyfus' character in Close Encounters...).  Stephan's comfort level with breaking out of the standard time settings for Call of Cthulhu is laudable - very few folks I know run games in the 1970s or 1940s with Cthulhu, and he makes it work.
  • KR Bourgoine - Kerry is a gamer's gamer - runs great games, creates his own rules systems, envisions not just an individual session or module, but large sandbox campaigns where there is always tons to explore...  His ability to run a table and come up with new and interesting ways to take the PCs through his innovative tales and adventures is professional in its quality.  A dear friend of the late Gary Gygax, Kerry's gaming skills are perhaps only surpassed by his knowledge of gaming history itself.  Every session is what gaming should be in its purest sense - an opportunity to get together, swap stories - both in and out of character, and enjoy one's company.
  • Josh Auerbach - It's a great D&D player who realizes when his DM is burned out and offers to take a turn in the DM table.  Many kudos to Josh for taking over the game I'd been running for years at Time Warp Comics, to give me a break and get my DMing chops back in order.  I'm very impressed with how a guy who had never DMed before quickly got his legs under him and exhibits great chops in managing the Swiss-army-knife responsibilities of being a DM - keeping the adventure moving, reacting to player activity/antsyness to alter encounters to keep them interested, and mostly just juggling cats.  
So, right on, guys.  Thanks for being such fine inspirations to me and many other players.  Keep it up, and maybe next year I'll remember to buy you a sack of dice or something for GM's Day.  ;-) 

Wednesday, March 4, 2009

GM Day Sale at DriveThruRPG.com this week...

Not to shill, but checkathis - must go, must buy - DriveThruRPG.com has many of their PDFs on sale this week for "GM's Day."

Myself, I'm drooling over some of the Mongoose Publishing stuff - RuneQuest, Conan RPG, etc. - some of which appears to be up to 40% off:

Tuesday, March 3, 2009

TWERPS - anybody out there?


So, while unpacking at the new pad, I found some old gaming stuff that had been lost to time.  Some old Traveler stuff (props to my buddy Jim who insists that it is the best RPG ever), a Judges Guild supplement, a Role-Aids supplement, and even TWERPS.  I posted to my FB profile about this find, and a few avid gamers chimed in about it, not in a nostalgic way as much as "...I remember seeing that in a catalog...what is it?"

TWERPS (The World's Easiest Role-Playing System) was seemingly half-satire, half-revisionist gaming.  By giving players only one stat (Strength) and turning them loose on a small hex grid map with little else to help them but some skills from their Class, it was beer-and-pretzels roleplaying at its best.  In my mini collection of TWERPS stuff were a few zip-lock baggies (the actual original packaging, mind you) containing the rules on just a few sheets of photocopied printer paper, the tiniest 20 sider in the world (really a ten sider repeating twice), and some chits and a map.  Many supplements followed including campaign supplements for Universal-style horror films, space adventures, cyberpunk, and even a later supplement that was a send up of the X Files.  

My question to the masses - did anyone actually play this?  Was it a novelty that you saw in the back of a Wargames West catalog that you bought with full intention of running to fill time during game prep? Any good TWERPS tales?  (Hmm...TWERPS tales...that could be a good supplement...)

Resources I found if you want to reminisce more:


Pimp my Blog

The tech wonk in me has really enjoyed reviewing Google's Friend Connect features, and playing with ways to incorporate them into this Blogger blog.  The goal with this is to make my blog more of a community rather than just a navel-gazing set of rants.  Is this stuff important for the loosey-goosey purposes I've outlined in the half-dozen posts on this site (cover my gaming, a healthy dose of nostalgia for nerd-dom past, and random musing)?  Not necessarily, but by making blogging a community activity, it opens up a dialogue that allows readers to more actively say what they're enjoing and what they're not.  Commenting has provided that for a while, but by adding community features it can take on a new turn.  Facebooking-blogs, so to speak. 

Indulge me.

I've added a few to the left hand navigation of the site, here:
  • The Social Bar (yeah, sounds like my kind of place) up top, which serves as a summary of what's happening in the blog.
  • The updated Followers box that allows you to invite your friends to 'follow' my blog
  • A Sign In box that allows you to log in using your Google, AIM, or Yahoo ID
  • A Members box that shows who is a "member", not just a "follower" of the blog
  • A Wall/Comments box, which allows you to leave site-wide comments ("gee, Tyler, less talk about blogging, and more stuff about old school d&d, puh-leeze...")
  • And a Ratings box (validate me!)
Leave a comment, post a rating, become a member.  Let me know what you'd like to see more of, and how you think these features could add value.

Friday, February 27, 2009

A Week in Gaming and Blogging

I've been trying to get the most out of Blogger, all while I work on upgrading my old website using WordPress.  Blogger's got some nice strengths to it, especially with this week's incorporation of Google's Friend Connect.  (I for one worship our new overlords from the Googleplex...)  Incorporating authentication, commenting and social elements to an off-the-shelf blogging tool - in a way that ties into authentication used by millions - is very compelling.  Sure, I realize Facebook is trying to head towards this with Facebook Connect, but using your gmail login for...well...everything on the internet it seems is nothing to sneeze at.  I've added the Social Bar (see up above), the superfluous-but-why-not ratings box, and noticed that the Followers box has automatically updated to the Friend Connect model.  Hopefully, they'll roll out some new templates to support these widgets a little bit more smoothly, shortly...

So, all the while that I've been farting around with the new Blogger features and widgets, I've also been trying to do less navel gazing and read more of what others are saying on blogs about gaming - 'cuz that's what it's all about, right?  Gnome Stew has been a constant for me, and I'm proud to see them get props from Gamer cum Laude Wil Wheaton, recently.  I've grown quite fond of Grognardia (although I still find the flamewars on the comment threads to be startling and at times bizarre - no fault of the blog owner, and commentary solely on the public square that is the internet), and through seeing my friend Kerry's Adventurer: The Card Game plugged on it, I've started to take note of Back in '81, another great nostalgia site for all things early RPG-ish.  If anyone has any good RPG blog recommendations, feel free to message me or leave them in the comments, below.  I'd like to see what everyone else is reading.  

And outside the confines of my precious computer screen and its 8x11 window on the world?  I've recently picked up the RuneQuest RPG re-releases by Mongoose Publishing (see post, below) and am enjoying those a great deal.  The CoC mechanics mixed with a world that is part Norse myth, part Warhammer fantasy, and part Brothers Grimm is a compelling stew.  I've been adding a good deal of Elder Scrolls: Oblivion on the XBox to my repertoire as well.  One of the best sandbox RPGs I've played on a computer or console.  Good stuff.

Soon spring will be here, and the great outdoors will beckon.  For now, I'm maxxing out the time on the couch, being a loaf, and enjoying some good old nerding.

Thursday, February 19, 2009

RuneQuest

So, I've been reading Grognardia and a lot of old-school D&D blogs and publications, recently.  Fourth edition D&D is great for the table-top combat enthusiast in me, and I've actually been playing it, rather than just refereeing, but I've been having angs of nostalgia for actually roleplaying.  Y'know, playing a halfling thief that is a little punk who is just as likely to rip off his fellow party members as he is the "bad guys", a wizard obsessed with the lore of lost civilizations (not just which spells I can use during a given encounter), and so on.  All the Robert E. Howard / Fritz Leiber kind of stuff that made Dungeons & Dragons an appealing hobby to the 30-somethings and higher who still play it, when they were younger.

I spent a lot of time researching other stuff I can be playing in addition to 4E D&D, and came across a freebie PDF I'd downloaded from DriveThruRPG.com a year or two back.  RuneQuest.  Hrm...  Wasn't that a game I saw advertised in the pages of Dragon magazine as a kid?  Something about skalds and icelandic sagas meets Arthurian fantasy, right?  Once and Future King kind of thing?  I read through the PDF of the re-release from Mongoose Publishing and thought - "Must go!  Must buy!"  I even did the whole informed shopper thing and posted a few threads on enworld.org polling their rabid readers about whether I should drop a dime on the RuneQuest stuff, or even a game called "Harp" that I'd seen, which was similar in vein but based off of the old Rolemaster stuff from back in the day.  (I remember seeing ads for things with narrow titles like "Arms Law", which apparently was a book solely of combat rules - that blew my mind - you'd spend $20 just to learn the combat rules and nothing else?)

After doing more research, I found that RuneQuest is based on the Basic Roleplaying system used by Chaosium for Call of Cthulhu.  Pretty easy skill checks using percentile dice for almost everything, and it dovetailed nicely with the skill based systems my friends and I prefer to the tactics-focused systems of Fourth Edition and 3.5 D&D.  Sold!  (Yes, make all the nerd jokes you want - I just dropped some coin based on the mechanics of a roleplaying game...)

My buddies have downloaded some of the freebie rules from the Mongoose site, and I'm studying like mad to get up to speed to run this.  The first game will be on the Ides of March.  Skalds and sagas, here we come.  I'll post the results.  If anyone's been playing it at all - in any of its editions over the years - please drop me a line.

Oh, in the meantime, my seemingly defunct play-by-post game of D&D is back on track at: dndonlinegames.com.  Come, let's see how the heroes of Greyhawk fare...

Saturday, January 24, 2009

A fixture

My car broke down on the way to work, yesterday.  I left home, and pulled into the gas station on the way to work to fill up and get coffee and a muffin, and when I returned to the car, my starter was dead.  I called my mechanic, and about a half hour later he picked me up in a tow truck.  

"Say," he said to me, "Do you remember a little old lady who used to walk up and down the road in the village, here?"  My wife and I have been living in our little burgh for almost 5 years now, and it took a second but then the image of one of the locals whom you always saw in the background but didn't necessarily notice came to mine.  "She got hit by a car the other night, and was killed," he said.  I'd heard about a woman hit on the radio, a few days earlier.  He shook his head.  "What a shame.  She was a fixture, you know?" he said.

I nodded.  "Yeah, she was.  That's horrible."

"I've been here twenty four, going on twenty five years and I'd never known her whole story," he continued.  "Ends up she lived in a little house near the lake, next to the junk shop.  And she walked up and down this road every day for years..."

I'd never met the woman, and had even passed her by almost consciously on a number of occasions, but a sense of loss dawned on me.  She was part of the town where I chose to raise my family, and now she was gone.  She'd never uttered a word to me, even in the handful of instances that she and I had literally crossed paths while walking up the main drag, but it was as if part of my little burgh's collective cast of characters and heroes had passed.  

As my friend the mechanic drove me - and my dilapidated car - to his shop, he pointed out other elements of the town's folklore.  Tom Selleck had wanted to buy this horse ranch at one point.  That field is where the general commanding the British army had been held captive by Washington.  Over that hill was a house that had a driveway of nearly a mile, all paved with paving stones.  Another one of the town millionaires - few and far between, I assure you - commutes to Manhattan by helicopter a few times a week...  All of these anecdotes kind of helped fill out the image of my little village of just a few thousand people as being a much more vibrant, living community than I'd known it to be.  Strangely, with all of these newer elements to the town fabric, there was still something missing, knowing that the lady who had walked up and down the main drag for years had died.